![]() One thing that I always liked about zombie movies is that they were the horror movies where the antagonists could actually win. One thing that I always liked about zombie movies is that they were the horror movies where the antagonists could actually win Telltale Games' The Walking Dead won a slew of Game of the Year awards in 2012īut maybe you're more of a fan of zombie flicks, things that are dead yet still continue to move? Maybe you're afraid of the uncanny valley nature of the shambling undead, monsters that are at once recognizably human, but also different enough to be perverse and unsettling just the same. Which would make them wonder 'Why should we be loyal to this company?'" But as any fan of slasher movies knows, there is no such thing as safe haven Double Fine would have its own layoffs two years later. And what message would that have sent to our employees? It would say that we're not loyal to them, and that we don't care. But doing so would have meant breaking up a team that had just learned how to work well together. Double Fine Productions founder Tim Schafer even spoke out about the frequency of layoffs in the industry, saying, "After Psychonauts, we could have laid off half our team so that we'd have more money and time to sign Brütal Legend. The killer in these movies is often a metaphor for some greater social ill, a rot originating from damage done long ago but now being visited upon unfortunate fresh-faced innocents. It is an oppressive force that comes for everyone and cuts them down without warning or mercy. Take the slasher film, for example, in which a remorseless and unrelenting monster is a constant threat, looming over every scene and seemingly behind every bush. ![]() Slasher filmsĭead by Daylight didn't come out until 2016 but if you need a game screen to represent slasher films, it's tough to do better The neat thing about scary movies is that there's actually a tremendous variety of films that fit under that umbrella term, and gaming has an equivalent for a whole bunch of them. Fortunately (or not), the games industry turns out horror stories so regularly that we can do such a column using nothing but stories from exactly a decade ago. It's just about Halloween and my Twitter timeline is full of people talking about scary movies, so it's a good time for a seasonally appropriate gimmick article. ![]() ![]() The games industry can be a scary place | 10 Years Ago This Month ![]()
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